#include <vgl/render.hpp>
◆ frame() [1/4]
◆ frame() [2/4]
◆ frame() [3/4]
◆ frame() [4/4]
| vgl::frame::frame |
( |
frame && |
other | ) |
|
|
inlinenoexcept |
◆ ~frame()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ begin()
◆ get()
◆ operator bool()
| vgl::frame::operator bool |
( |
| ) |
const |
|
inlineexplicitnoexcept |
◆ destroys_get()
| std::span< const std::uint64_t > vgl::frame::destroys_get |
( |
| ) |
const |
|
inlinenoexcept |
◆ index_lists_get()
◆ meshes_get()
◆ textures_get()
◆ draw_list_get()
◆ draw_layers_get()
◆ resource_handle_set()
| result vgl::frame::resource_handle_set |
( |
std::uint64_t |
resource, |
|
|
std::uint64_t |
handle |
|
) |
| |
|
inlinenoexcept |
◆ resource_failed()
| result vgl::frame::resource_failed |
( |
std::uint64_t |
resource, |
|
|
result |
reason |
|
) |
| |
|
inlinenoexcept |
◆ end()
The documentation for this class was generated from the following file: