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vgl 1.0.0
Virtual Globe Library: API reference
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#include <vgl/render.h>
Public Attributes | |
| uint64_t | texture |
| uint64_t | texture_handle |
| float | uv_scale_offset [4] |
| float | opacity |
| uint32_t | reserved |
One imagery layer of a draw item.
| uint64_t vgl_draw_layer::texture |
| uint64_t vgl_draw_layer::texture_handle |
As set by vgl_frame_resource_handle_set, or 0.
| float vgl_draw_layer::uv_scale_offset[4] |
Maps the mesh's texture coordinates into the texture: uv * scale + offset, as (scale u, scale v, offset u, offset v).
| float vgl_draw_layer::opacity |
| uint32_t vgl_draw_layer::reserved |