#include <vgl/context.hpp>
◆ context() [1/4]
| vgl::context::context |
( |
| ) |
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defaultnoexcept |
◆ context() [2/4]
◆ context() [3/4]
◆ context() [4/4]
| vgl::context::context |
( |
context && |
other | ) |
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inlinenoexcept |
◆ ~context()
| vgl::context::~context |
( |
| ) |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ create()
◆ get()
◆ operator bool()
| vgl::context::operator bool |
( |
| ) |
const |
|
inlineexplicitnoexcept |
◆ release()
◆ reset()
◆ view_set()
◆ view_get()
◆ allocator_get()
◆ log()
◆ texture_formats_set()
◆ attribution_get()
| std::vector< const char * > vgl::context::attribution_get |
( |
| ) |
const |
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inline |
◆ statistics_get()
◆ resources_reset()
| result vgl::context::resources_reset |
( |
| ) |
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inlinenoexcept |
◆ update()
◆ ray_query()
◆ height_query()
The documentation for this class was generated from the following file: