#include <vgl/gl.hpp>
◆ gl_backend() [1/4]
| vgl::gl_backend::gl_backend |
( |
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defaultnoexcept |
◆ gl_backend() [2/4]
◆ gl_backend() [3/4]
◆ gl_backend() [4/4]
| vgl::gl_backend::gl_backend |
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gl_backend && |
other | ) |
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inlinenoexcept |
◆ ~gl_backend()
| vgl::gl_backend::~gl_backend |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ create()
◆ get()
◆ operator bool()
| vgl::gl_backend::operator bool |
( |
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const |
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inlineexplicitnoexcept |
◆ release()
◆ reset()
◆ draw()
◆ stars_set()
◆ clouds_set()
| result vgl::gl_backend::clouds_set |
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const std::uint8_t * |
coverage, |
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std::uint32_t |
width, |
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std::uint32_t |
height |
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) |
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inlinenoexcept |
◆ device_reset()
| result vgl::gl_backend::device_reset |
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inlinenoexcept |
The documentation for this class was generated from the following file: